Steam greenlight launch

Hi everyone!

Thank you for supporting Kokorogawari thus far. As we aim towards the completion of the game, please continue to follow updates!

In the meantime, we have finally launched a Greenlight campaign to get us onto the Steam store! While we originally planned to do this much later, Valve’s announcement of replacing Steam has made us push forward our plans.

Therefore, please vote for us on Steam Greenlight and help us get the game onto the Steam store! ❤

http://steamcommunity.com/sharedfiles/filedetails/?id=885952371

Many thanks to all who have been supporting us, and we at Team Precatio wishes everyone a very happy Easter weekend!

Steam Greenlight coming soon!

Hello, everyone!

Now that we’ve progressed even further with Kokorogawari’s development and are closer to our goal release period, we’re excited to announce that…

We’ll be launching Kokorogawari’s Steam Greenlight campaign very soon!
We at Team Precatio are currently working through the processes required to get Kokorogawari onto Steam Greenlight. Our aim is to launch the Greenlight campaign towards the end of this month.

As soon as we’ve been approved, we’ll update you all again and provide links to our campaign so that you can vote for us to get selected by Valve, plus help spread the word about Kokorogawari and its Greenlight campaign!

Due to the uncertainties surrounding Valve’s upcoming shift to Steam Direct from Steam Greenlight, we’ve decided to prepare and launch our campaign earlier than initially planned. All of our Kokorogawari Steam release plans have been made much earlier than the Steam Direct announcement and we want to make absolutely sure that you will not miss out on a Steam release because of unforeseen setbacks that could result from the eventual Greenlight to Direct transition.

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Kickstarter VS Itch.io preorders

Hello all!

We hope that you enjoyed our Chapter 2 trial!

With the release of another trial and our Kickstarter now concluded, we’ve thought about how this may generate interest in preordering Kokorogawari. Currently, our only other method of purchasing Kokorogawari is via our itch.io store page.

Moreover, we want to make sure that everyone who has decided to purchase Kokorogawari through itch.io- or already has- will know exactly what to expect. We’ve updated our “Purchase” page to include instructions and a quick list of what our two itch.io editions- the Standard and Deluxe respectively- have on offer, but today we’d like to go into a lot more detail. This will also include discussing the similarities/differences between the itch.io editions with certain Kickstarter tiers.

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Demo 2 has been released!

Hello everyone!

We are sorry for the delay… Demo 2 has now been released!

Please head over to https://precatio.itch.io/kokorogawari to download it and let us know what you think 😉

Chapter 2 covers the introduction of Takahara Yuuya and Guillam Matisse, and you will get to see how our heroine Matsubayashi Asami interacts with, and forms her opinions on the other love interests in the story. For those of you who felt that Asami was rather cold to Shinichi in Chapter 1, play chapter 2 and tell us what you think about her with the other guys!

We hope you enjoy the new main menu theme and upgraded GUI! 🙂

For those who have played Chapter 1 and would like to go straight to Chapter 2, please download Chapter 2 only for your respective PC software!

demo

Kickstarter Campaign successful!

Hello everyone!

First of all, thank you all so very much! Without your support and encouragement, we wouldn’t have been able to come this far and succeed with our Kickstarter campaign by such a large margin. Honestly, we’re so moved by how quickly and enthusiastically you all not only backed our campaign, but also helped spread the word about it!

It’s been about 3 weeks since the conclusion of our Kickstarter campaign. Within the third week (23rd~29th January), we’ve been able to calculate our final funding amount received as payments got processed and Kickstarter fees were then allocated accordingly.

We’ve already posted two Kickstarter updates on the 23rd and 25th of January detailing a few pieces of important information regarding this, but for our blog update, we’ve decided to blend the content of these two updates into a single post!

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Last 2 days for our Kickstarter! (Demo 2 coming soon!)

Our Kickstarter is finally coming to an end!

Once again, thank you for the support! We are very excited to start on upgrading our game with all those new clothes and extra sprites for the game! More BGMs are also underway with a new composer so we can expand the OST to make the game more enjoyable with the atmospheric music!

Heads up – a demo 2 is coming your way very soon! We are very excited to release this demo because it will focus on the other two characters who have not been introduced yet.

In this demo, you will get to see Asami’s life and interactions in Edo Publishing where she undertakes an internship, and also finally get to meet TakaharaYuuya. What kind of person is Yuuya, and how does Asami treat him…? Also, when and where will Asami encounter Guillam Matisse? How will she view him…?

Find out in demo 2, coming your way very soon!

If you are interested in buying the game, please back us on Kickstarter! The special artworks and goodies that are Kickstarter-only will not be sold elsewhere! 🙂

 

Cross interview! Team Precatio X Afterthought Studios!

The following interview is a meet-up of two visual novel directors, Jyuuguchi and Darren in real-life!

As much as the two visual novel devs enjoyed each other’s company over a meal, we hope you enjoy knowing more about Kokorogawari through the interview!

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Darren & Jyuu “First up! A very merry Christmas and Happy New Year to everyone!”

Jyuu “Hello everyone! I’m Jyuuguchi, the director of Team Precatio!”

Darren “I’m Darren, the director of Afterthought Studios!” Continue reading