Dear readers and supporters of Kokorogawari,
It seems that there has been some confusion regarding the recent update that we posted on Kickstarter.
We are now unable to provide a proper release date, but are aiming to finish all main artwork by mid August, and all scripts (all routes, before editing) by September. This will push back our release date to, very possibly, late November or December.
We are sincerely apologetic for the delays, but please rest assured that we are committed to creating a great game, and are trying very hard to finish up a product that both the team and all of you backers would love.
There has been some confusion that the update means that no work has been done for a while, or that we have gone on an indefinite hiatus. This is untrue, because the team has been completing work every month without fail, except at a slower rate due to weddings, work, hospitalisation and examinations.
Even though we have been slower than our intended schedule, this does not mean that we are dropping out of production. Most work in the monthly schedule is still completed, but not at a 100% rate, which is what we apologising for. We wanted to be transparent so backers can track our progress, rather than us going quiet and not being honest about the rate of production.
As stated in our Kickstarter update, we are hoping for a December release, which we are all working hard on. We are very apologetic that we are unable to release the game any faster, but please understand that we are juggling the production of a game with real life work, which does not allow us to commit 100% of our hours to the game. Despite that, we have been working very hard, and we hope that we can have your continued support.
We would like to request all of you to not ask for refunds and please to wait patiently for the release of the game. This is because we have already paid the artists and musicians, and we are unable to find the money to issue you refunds. Another reason is also because If we were to issue refunds whenever someone asks for it, it would result in us stopping production entirely due to lack of funds, which is something we don’t want to do. This game is fan-funded, and we believe that we have been very transparent in our progress updates, so we would like your continuous support.
We apologise if the update has caused unease, or suggested that Team Precatio will not be continuing the production. If you have any questions, please feel free to ask any member of the team about it.