Kokorogawari has been out for 3 days now!
Backers/itch preorders should have received a Steam key and a link to a set of instructions on how to redeem the code in case you are new to Steam. We hope you’re excited to play the game! Please also leave a review on our Steam page / your blogs/tumblrs or even Tweet to us! We would be very happy to hear your thoughts! 🙂
So, what’s next? What about our other rewards? What about Guillam?? We’re sure that many would have these questions, so do let us answer them here! Continue reading
HELLO BACKERS AND FANS, KOKOROGAWARI IS FINALLY ON STEAM!
After a 2 week delay due to the Steam storefront approval process, we finally have our storefront! 😀 This means that we can now send Steam keys to everyone! (Hurray!)
You can view the page here!
The official release date for Kokorogawari on Steam will be 31st August 9pm SGT (We will start sending out Steam keys during this timing) so please check your message inboxes on Kickstarter and your emails! (for itch.io buyers) 🙂
We hope that everyone is super, super excited to finally play the game! It has been 2.5 years of hardwork and we really want to say a huge THANK YOU to all backers for making this dream come true. While we still have Guillam’s story to work on, we are very proud of what we have achieved for Kokorogawari (the endless bug fixing, the 750 pages of script that we poured through over and over again, the art fixes, the extra sprites, CG, music, tears……..).
We will be doing final checks and sending out Steam keys to all our Kickstarter backers by the date and time stated above so please look forward to playing Kokorogawari very, very soon! (Packages with Short Stories, quiz game and soundtrack are being prepared, so please give us a few more days after the release of the game build to get everything together.)
THANK YOU EVERYONE FOR MAKING THIS POSSIBLE, AND PLEASE ENJOY THE GINORMOUS FRUIT OF OUR LABOUR!!
Please check out our next update on the planned releases of the extra knick-knacks that you paid for along with the game build!
Cheers to us all!
Help us to RT and like this tweet so we can reveal naked fanart of our characters!
Kokorogawari has turned 1 month on Steam! Since KKG is a game about art, what better way than to celebrate this by collaborating with artists? We have invited artists Brilcrist and Bayou to showcase half naked fanart of Kokorogawari characters and even one new character who appeared in our Deluxe story, so do take note of the dates and join in the fun! 😉
Here’s our goals in order to have them show us gorgeous half-naked boys!
RT and like the tweet we would post about our storefront.
(Please follow us on Twitter @precatio_vn if you haven’t!)
150 Retweets and likes: Sechiruu’s Fanart (1 Chara – half naked – Yuuya)
500 Retweets and likes: Brilcrist’s Fanart (1 Chara – half naked – Guillam)
700 Retweets and likes: Brilcrists’s Fanart (2 Charas – half naked)
1000 RT and Follows: Bayou’s Artwork of Tanizaki Haruto!
2000 RT and Follows: Sechiruu’s Fashion parade!
3000 RT and Follows: Bril x Bayou collab piece
We only have 2 weeks to do this campaign, so RT and follow! 😀 All artwork will be revealed at the end of the campaign if we hit our goals!
Dear readers of Kokorogawari,
This is Precatio’s programmer Haru!
First, thank you for playing Kokorogawari, it’s a game that means a lot to us and we really hope you’ll to enjoy it!
We did a lot of testing before we released the game, but alas software will never be bug-free… So if you find any bugs, be it game-breaking or minor things, please let us know because we’ll gladly work hard at fixing them! Continue reading
Hello everyone! We are so excited to finally be releasing Kokorogawari!
It has taken us 2.5 years from the start of the script writing to this point due to various development and manpower issues, but we are finally, finally, finally here…! /Hyperventilates
Although Guillam’s route is still TBD, please be rest assured that our new writer is working on it with Jyuu, and we will try to have his route released by the end of this year.
As of now, we have the build ready, so while we are still hoping that we will make the release date, it appears that we are able to hit the date, as we still have to wait for Valve to ‘approve’ our beta build before we can officially release it. ): Continue reading